maiyannah on community.highlandarrow.com
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maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:55:25 EST
maiyannah
@gameragodzilla The appeal of learning melee combat is the wrench never broke, so you always had a reliable weapon, whereas guns were much more powerful until the very endgame when you get the nanosword thing, but more limited. But even if you were el shito at melee combat, there's always the wrench. Which incidently is basically an extension of what FPSes already… -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:53:19 EST
maiyannah
@gameragodzilla System Shock 2 meanwhile was basically up to your discretion. There isn't a skill path that represents an invalid path if you know what your doing. Most people who have problems are the ones that try to make their character good at everything, which isn't going to happen unless you're willing to grind health chambers that haven't been converted fr… -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:48:59 EST
maiyannah
@gameragodzilla It's basically punishing the player for playing poorly. I think people coming to it now fresh will have a harder time with it than those of us playing it at the time though - EVERY game had weapon degradation at the time. The problem becomes when the game doesn't communicate why the weapon is degrading well. SS2 does this half-way - melee weapons… -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:46:54 EST
maiyannah
@gameragodzilla Yeah but Lavine. And more specifically, he copied the designs without really understanding why they were there or how they worked, as is evident in how the only good Bioshock was the one he wasn't personally involved in (2) -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:45:52 EST
maiyannah
@gameragodzilla Welp its gonna be fucked. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:45:29 EST
maiyannah
@gameragodzilla Eh weapons only degrade if you misuse them, and its supposed to be doing the survival thing, so complaining about that is like complaining about having the light gem in a stealth game. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:44:37 EST
maiyannah
@gameragodzilla You could actually translate something like SS2 to DE:HR's forumla very easily, though I still think inventory management is an important aspect of it even if I hated it.
Just make the psi amp stuff upgrades like you got praxis points or whatever it was for augs.
The hacking minigame from DEHR is pretty much heavily-inspired by SS2s anyways haha -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:43:06 EST
maiyannah
@gameragodzilla Welp its fucked. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:42:47 EST
maiyannah
@gameragodzilla This is kind of what System Shock 2 was anyways, it just had an inventory and psi system on top of that.
The inventory thing was kind of rubbish though so its not something I lament seeing go bye bye. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:40:37 EST
maiyannah
@gameragodzilla I'd rather a short and good memorable game than this shit half-finished bs. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:38:44 EST
maiyannah
@gameragodzilla Better System Shock than the remakes gonna be that's for fucking certain. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:38:12 EST
maiyannah
@gameragodzilla Nah thats just how AAA games from squenix come now. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:28:10 EST
maiyannah
@gameragodzilla I'm one of the few critics I know who genuinely enjoyed Doom 3. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:27:53 EST
maiyannah
@gameragodzilla Don't say that or you'll get el shito patch there too. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:20:39 EST
maiyannah
@gameragodzilla So to continue the contrast, Duke felt like it was starting to repeat itself a fair bit in terms of what it's trying to do, whereas when Shadow Warrior ended I was left feeling "thats it?" because there's so much more they could have done. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:16:22 EST
maiyannah
@moonman NERD -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:16:09 EST
maiyannah
@gameragodzilla My bigger problem isn't the length in terms of hours, I don't really care about that. A game is too short to me when it feels like it didn't do everything it set out to with it's mechanics (there's so much potential SW2 squanders in this regard I think). A game is too long when it feels those same mechanics are running thing and being overly repeated. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:15:02 EST
maiyannah
Someone want to buy me Tyranny so I can review it? (It was worth a try...) -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:14:05 EST
maiyannah
I literally cannot get the steam store to work on Vivaldi or plain Chrome at all. GG, Valve. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:07:13 EST
maiyannah
@gameragodzilla Post-patch DNF is a pretty fair game. Not great and probably overlong for the story it's telling but it's fun and that's the important thing.
Meanwhile eh, I just never had fun with Bulletstorm too much. I felt the same way you did about the glory kill and it made it feel like a chore, rather than the RIP AND TEAR fun that Doom 4 was.