maiyannah on community.highlandarrow.com
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maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 13:24:33 EST
maiyannah
Every person whom enters a country illegally makes it more difficult for those immigrants who wish to enter legally (like my family was, when I was a kid) all the more difficult. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 13:22:44 EST
maiyannah
@eris More like "Everyone But Americans Civil Liberties" these days -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 13:19:10 EST
maiyannah
The ACLU aided the federal government in eroding the rights of American citizens and giving people whom were in the country illegally more rights than green card workers who legally entered the country. It's no surprise that they're against Trump's plans to deport the illegal immigrants.
That's why they try to avoid that term, you know. It's in the first word. "Illegal" -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:34:37 EST
maiyannah
@gameragodzilla Metal Conviction Solid: Absolution -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:30:32 EST
maiyannah
@gameragodzilla oh not saying its better, but I do think thats the better comparison. In Thief youve very different objectives entirely. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:28:06 EST
maiyannah
https://twitter.com/RealBulletHead1/status/798079703651414016 -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:26:01 EST
maiyannah
@gameragodzilla Dishonored is honestly probably more directly comparable with Hitman than Thief given the objectives and the fact that you practically are herded towards using violence. But yeah. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:21:34 EST
maiyannah
@gameragodzilla Yeah defnitely. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:19:44 EST
maiyannah
@gameragodzilla Cyanide Studios is giving a good attempt at it with stuff like Styx. I don't think they're there yet, but they're definitely making a conscious effort to make that kind of game. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:18:03 EST
maiyannah
@gameragodzilla Yeah. The difficulty module aspect got cut because of budget constraints unfortunately so they actually made a point of leaving all their dev commands in. Remember that being mildly controversial at the time but IMO if that lets people enjoy the game (esp with it being single-player), I don't really care too much. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:16:47 EST
maiyannah
@gameragodzilla I don't think any major studio has come close to the kind of intricate game designs LGS tried. And I mean, as we've discussed, they didn't entirely work at all parts, but they still made for games that were cult classics. Every single one has a following that remembers it fondly. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:15:45 EST
maiyannah
@gameragodzilla FWIW SS2 is from the era of built in cheats so if you find the build aspect tedious, just give yourself enough skill points to max everything and there you go. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:14:02 EST
maiyannah
@gameragodzilla Well, remember, this is a Looking Glass game. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:12:27 EST
maiyannah
@gameragodzilla Research was how you made mods. Repair was how you fixed broken or jammed guns. Basically. Different weapons had different mods and thus different mats. You never found the ones for the gun you had unless you knew where to look. Doom 3 effect for me there, lol. I know that game and the original like the back of my hand. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:10:56 EST
maiyannah
@gameragodzilla Depends on the enemy. That's the nuance to it in System Shock 2, really. For example the zombie enemies are very simple so they miss anything that isnt basically right in their face, but they are attracted to sound. They aren't aggressive until engaged though so can be worked around. The cyborg midwives (theres a name for ya) meanwhile are agg… -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:08:14 EST
maiyannah
@gameragodzilla Nah Research in SS2 is "select element, do research, leave it to cook for a while"
Bioshock made it more complicated trying to make it thematic and IMO didn't work. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:04:40 EST
maiyannah
@gameragodzilla Yeah if you go in guns blazing more often than not you get your ass kicked. Even as a shooty characters its more picking off guys one by one as opprotunites present themselves, Splinter-Cell-like. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:02:47 EST
maiyannah
@gameragodzilla Im not sure. The alternative to research and repair is to make it RNG based, which ... usually ends up being shit, looking at you Shadow Warrior drops.
I'd probably repair/reseach like the conversation stuff was in DEHR: not required to get by but very helpful if you pick it up. And importantly, part of the main currency system (praxis) rather than a side thing. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 03:00:34 EST
maiyannah
@gameragodzilla Well its also viable because it has a stealth system (which they recycled from Thief somewhat though its nowheres near as nuanced) so when you ran out of ammo or guns broke you would end up studying patrol patterns and hiding in a convinent shadow to bash a bad guy over what used to be his head. -
maiyannah (maiyannah)'s status on Monday, 14-Nov-2016 02:57:54 EST
maiyannah
@gameragodzilla Nah, but once you're about, I'd say halfway in, you better be okay with the build you got going because that's about the point of no return, you don't have enough points that its okay to change course further than halfway in unless you grind.