maiyannah on community.highlandarrow.com
This remote profile is registered on another site; see maiyannah's original profile page on community.highlandarrow.com.
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maiyannah (maiyannah)'s status on Thursday, 01-Dec-2016 01:41:35 EST
maiyannah
Should have the MoO4 review up tomorrow or the next day, er, today or tomorrow I guess (oops, its 1:41 am) depending on how much this illness decides to be a pain. -
maiyannah (maiyannah)'s status on Thursday, 01-Dec-2016 01:11:23 EST
maiyannah
@gameragodzilla No he was working for Eidos/Squeenix at the time. -
maiyannah (maiyannah)'s status on Thursday, 01-Dec-2016 01:04:53 EST
maiyannah
@gameragodzilla He's still employed by Valve after CSGO so he will probably never make a game again unless he quits. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 23:40:20 EST
maiyannah
@rw I'm trying :c -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 23:29:20 EST
maiyannah
God my head aches. Makes it so frustratingly hard to concentrate too. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 22:03:43 EST
maiyannah
@rw :D -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 22:01:36 EST
maiyannah
@rw How the baby doing? -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 21:33:59 EST
maiyannah
@purplehippo Feedback loop from hell, really. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 21:16:58 EST
maiyannah
@gameragodzilla His whole career, from Thief, to SS, to Deus Ex, to CS:GO, seems to have been an exercise in trying to do different kinds of thing in the FPS format. He's probably one of the most underrated FPS developers. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 21:14:46 EST
maiyannah
@gameragodzilla He went on to be the lead designer of this little game no one knows of called Deus Ex.
And then CounterStrike after that. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 21:00:57 EST
maiyannah
@takeshitakenji I'll think about it. I'll have to try to approach it in a way that people are supporting the software that already exists and understand that a pledge or donation isn't a gaurantee the software will be developed how they want it to be, because I don't want to have to deal with belligerent SJWy folk trying to push me into developing the software in a way I don't want it to be designed. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:59:38 EST
maiyannah
@gameragodzilla Doug Church was the chief name. Ken Lavine was kind of the second in command as it were as the lead programmer, in SS2, and while its much more technically competent in terms of UI/controls it's also why it has some very strange design decisions. But Doug was the main man for System Shock. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:58:19 EST
maiyannah
@takeshitakenji There's a tip box on the left hand side of the instance, but I'm not really keen on doing a patreon thing, because that's how you get Mastodon. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:55:03 EST
maiyannah
@gameragodzilla Difference between being "just a programmer" and "I CAN MAKE MY OWN GAME WHEE"
He's no doubt a pretty decent programmer because SS2's engine has held up to this day, but a game designer he is not, it would seem. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:50:10 EST
maiyannah
@gameragodzilla Well as you know this "making a completely different game to the original" thing is not exactly uncommon in the industry, though it is somewhat unusual to see it be the original company doing it, usually its the pretenders squatting on an IP (looking at you, Night Dive Studios) -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:47:33 EST
maiyannah
@degeneracy The mercury based ones are actually pretty modern compared to the old stuff you'll see in many houses. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:46:27 EST
maiyannah
@gameragodzilla THEY obviously were clamouring for it to be a Borderlands game, but it was terrible. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:45:54 EST
maiyannah
@degeneracy That's not how many old ones worked actually. They usually used a bimetallic strip which would change in conductivity because of the differing characteristics of the two metals, or a bellows assembly. Here is a teardown of a frighteningly common Honeywell unit that was in every second house I was in, during my apprenticeship, by Clive Mitchell: https://www.youtube.com/watch?v=XXIHfHUQiGs -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:38:42 EST
maiyannah
@degeneracy They generally try to get basic competency in all the trades and then go onto specialized stuff in your chosen trade.
Thermostats of today are probably actually more complicated than the old stuff which basically just were "stick line in this end, return in this end, done" since they're fairly electronic now and many rely on sensors that you have to install. -
maiyannah (maiyannah)'s status on Wednesday, 30-Nov-2016 20:34:29 EST
maiyannah
@degeneracy It's funny how most of the training I formally received about electrical work was basically about industrial circuit installation and maintenance and I have never in my life had to touch anything like that outside of that.