Conversation:
Notices
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Shadow Warrior 2 is something I'm struggling with the split on since you only have the previous versions available on GoG.
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@gameragodzilla THEY obviously were clamouring for it to be a Borderlands game, but it was terrible.
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@gameragodzilla Well as you know this "making a completely different game to the original" thing is not exactly uncommon in the industry, though it is somewhat unusual to see it be the original company doing it, usually its the pretenders squatting on an IP (looking at you, Night Dive Studios)
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@gameragodzilla Difference between being "just a programmer" and "I CAN MAKE MY OWN GAME WHEE"
He's no doubt a pretty decent programmer because SS2's engine has held up to this day, but a game designer he is not, it would seem.
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@gameragodzilla Doug Church was the chief name. Ken Lavine was kind of the second in command as it were as the lead programmer, in SS2, and while its much more technically competent in terms of UI/controls it's also why it has some very strange design decisions. But Doug was the main man for System Shock.
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@gameragodzilla He went on to be the lead designer of this little game no one knows of called Deus Ex.
And then CounterStrike after that.
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@gameragodzilla His whole career, from Thief, to SS, to Deus Ex, to CS:GO, seems to have been an exercise in trying to do different kinds of thing in the FPS format. He's probably one of the most underrated FPS developers.
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@gameragodzilla He's still employed by Valve after CSGO so he will probably never make a game again unless he quits.
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@gameragodzilla No he was working for Eidos/Squeenix at the time.