maiyannah on community.highlandarrow.com
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maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 16:36:32 EST maiyannah @takeshitakenji @archaeme Also, no, I see him just fine from @annah -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 16:34:34 EST maiyannah @takeshitakenji @archaeme "I'm a really accepting person!" said the progressive, while perusing the racist tumblr blog going on about how the Armenian Genocide never happened. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 16:31:47 EST maiyannah @verius Unrelatedly, I'm going to buy a lottery ticket today. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 16:19:16 EST maiyannah @bob I feel like I need this every time I'm using bash again. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:53:31 EST maiyannah Oh, and another "yeah there were plenty of women in video games in the past" moment: the composer for SimCity 2000's soundtrack?
Sue Kasper
I really LIKED that soundtrack too.
IIRC, she also did SimFarm. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:49:56 EST maiyannah @bob Most of these people are just using a corpse to virtue signal about how theyre one of the Good People too, and seeing it for what it is, I hate it. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:44:45 EST maiyannah I am 110% sick of hearing about Carrie Fisher now. It's been a nonstop deluge through literally every other social media feed I look at but this one. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:40:32 EST maiyannah @verius Id prefer to add a second or third factor that actually at least adds some level of security, like properly-implemented non-SMS-based "2FA" (increasingly inappropriate name agogo) -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:36:13 EST maiyannah @verius Biometrics are actually completely trivial to bypass if you have even rudimentary knowledge of how they work, let alone scenarios such as that. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:33:31 EST maiyannah @stigatle Welcome to being a human being. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:23:30 EST maiyannah And people wonder why I find taking apart MMO mechanics so easy. I was weaned on tougher stock than those will ever be. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:22:24 EST maiyannah It is at its core the pride in a game that requires a very high level of play to master and being able to do so. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:21:05 EST maiyannah The thing about roguelikes with that high difficulty is that it is a magnificent pay off, because its not about feeling really lucky, its about feeling really clever for having mastered the complex system the roguelike presented. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:19:46 EST maiyannah I wonder if I'm the only game reviewer who's reviewed Sword of the Stars: The Pit who reached the final floor. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:19:11 EST maiyannah @katiekats It also tends to be a good sign its a bad roguelike, because that difficulty will almost always be arbitrary and artifical.
A GOOD roguelike's approach is more "you have to be really clever to figure out this system to succeed. But as I've said a few times now, that's a hard design to pull off. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:18:11 EST maiyannah @katiekats Im much more sensitive to artificial difficulty in Roguelikes or things trying to be roguelikes than elsewhere because it's the central locus of the genre - a game that has a really complex and intricate system to create high natural difficulty. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:17:11 EST maiyannah @katiekats It is really, really hard to make a game that has natural difficulty that remains challenging without being intentionally obtuse. It requires a lot of game design acumen that most game designers just don't have, so they take shortcuts. A few shortcuts are to be expected - the mark of good design is knowing which corners to cut - but start cutting stuff… -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:13:11 EST maiyannah The roguelike I've enjoyed the most over the years has to be Sword of the Stars: The Pit. It's probably the closest you'll get to the old classics like zangband et al in a modern game for a long time. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:11:57 EST maiyannah FTL almost had it. It made it to the very final boss fight before it fucked up.
But man, it fucked it up. Big time. That final boss fight is 100% unfair. -
maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:11:04 EST maiyannah If a roguelike does not follow its own rules, it ceases to be a roguelike, that's the thing. Roguelikes are difficult, but they are a high _natural_ difficulty. They are a system, and the process of beating them is learning and adapting to the system. In this way, it is logical deduction that is being tested. Not your luck with a pseudorandom number generator.…