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maiyannah (maiyannah)'s status on Wednesday, 28-Dec-2016 15:19:11 EST maiyannah @katiekats It also tends to be a good sign its a bad roguelike, because that difficulty will almost always be arbitrary and artifical.
A GOOD roguelike's approach is more "you have to be really clever to figure out this system to succeed. But as I've said a few times now, that's a hard design to pull off.