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@katiekats KOTFE is a great example of how to be completely obnoxious about a lack of player agency, and I'd argue you don't have any here since you can't affect that outcome. A game that was designed as a, you know, game, does not punish you if you are skilful, only if you start fucking up. Dishonored, on the other hand, punished you for essentially electing a c…
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@katiekats Hitman did the same idea much better since it, you know, acknowledges that there's certain people you have to kill. Dishonored meanwhile, well apparently giving some noble bint into a life of sexual peversion as some really skeevy dudes slave is preferable to just stabbing her.
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@katiekats Nothing morally questionable at all!
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@gameragodzilla @katiekats That's the NATURAL way to create that sort of environment after all. But in Dishonored, you don't have anything like that, really, so instead you just get penalized for taking the most efficient way through the game.
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@gameragodzilla @katiekats Last Light anyways, 2033 wasn't as great for that.
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@gameragodzilla @katiekats Dishonored, where killing is only okay by way of making the other person want to kill themselves.
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@purplehippo @katiekats Endingtron 3000 sure gets a lot of use these days.