@katiekats KOTFE is a great example of how to be completely obnoxious about a lack of player agency, and I'd argue you don't have any here since you can't affect that outcome.  A game that was designed as a, you know, game, does not punish you if you are skilful, only if you start fucking up.  Dishonored, on the other hand, punished you for essentially electing a certain route it deems immoral irrespective of how well or how poorly you pull it off.