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  1. maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:07:27 EST maiyannah maiyannah
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    • Gamera Godzilla
    @gameragodzilla It is a licensed Doom engine game so it MIGHT work on Doom ports, but I would think this would have a lot of complications since like Strife it had a lot of custom stuff.
    Tuesday, 13-Dec-2016 19:07:27 EST from community.highlandarrow.com permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:11:22 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Kind of?  It was a version of the idtech engine that was in between the two.
      Tuesday, 13-Dec-2016 19:11:22 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:12:16 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Remember you can use dosbox to reassign keys, so you could make strafe keys not be a toggle by having your desired strafe left and right key be a combination of the toggle key and strafe
      Tuesday, 13-Dec-2016 19:12:16 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:13:52 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla I don't really remember offhand the exact syntax for the file, but the dosbox config files have one that's for keybinds.
      Tuesday, 13-Dec-2016 19:13:52 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:14:43 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Like I said, it was an in-between state.  With the advancements it has Id say its more Doom than Wolf3D, but I guess its something that's debatable.  If the wolf port guy is working on adding support thats good to hear though.
      Tuesday, 13-Dec-2016 19:14:43 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:15:41 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Its possible to do this I just don't remember how offhand heh
      Tuesday, 13-Dec-2016 19:15:41 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:18:46 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Should be fine.  If not the dosbox site has instructions on how to write one up.
      Tuesday, 13-Dec-2016 19:18:46 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:22:13 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Here's the docs: https://www.dosbox.com/wiki/Mapper

      Basically you just want to create an event for that has two presses assigned to it.
      Tuesday, 13-Dec-2016 19:22:13 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:25:28 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Just keep in mind that rebinds them for the entire dosbox shell so if you end up at the command prompt from the game or something, the binds will happen there too.
      Tuesday, 13-Dec-2016 19:25:28 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:35:42 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Probably could fuss with it into a setup thats ideal with out that but it depends on how long you want to play around with it I suppose.
      Tuesday, 13-Dec-2016 19:35:42 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:40:32 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Press X to pay respects.
      Tuesday, 13-Dec-2016 19:40:32 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:43:51 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla A modifier for strafing was the standard up until quake
      Tuesday, 13-Dec-2016 19:43:51 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:44:35 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla (Cause Quake was the first major release that had modern mouse look)
      Tuesday, 13-Dec-2016 19:44:35 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:47:45 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla It was arguably Strife that set that one, though it was definitely the first Quake that popularized it.
      Tuesday, 13-Dec-2016 19:47:45 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:49:46 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Strife really was amazing.
      Tuesday, 13-Dec-2016 19:49:46 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:50:36 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla It also has the most 80s intro voice over ever.
      Tuesday, 13-Dec-2016 19:50:36 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:53:40 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla https://www.youtube.com/watch?v=W1VQ34ea3UQ
      "But there are whispers of discontent
      If we organize can we defeat our masters?
      Weapons are being stolen,
      soldiers are being trained,
      a movement is born - 
      a movement born out of life long STRIFE
      Tuesday, 13-Dec-2016 19:53:40 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:54:07 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla I feel like the only way that could be more 80s is if it ended on a Bronson style synth drop
      Tuesday, 13-Dec-2016 19:54:07 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 19:56:39 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Actually come to think of it I think Strife is the first example of a game having actually pretty good voice acting.  Though it suffers for the compression of the time in ways that are probably obvious if you listen.
      Tuesday, 13-Dec-2016 19:56:39 EST permalink
    • maiyannah (maiyannah)'s status on Tuesday, 13-Dec-2016 20:00:37 EST maiyannah maiyannah
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      • Gamera Godzilla
      @gameragodzilla Actually Strife is probably much more to your tastes when it comes to that kind of hybrid.  The majority of the RPG element is kept to narrative choices, of which there were quite a few, especially for a game of that era.
      Tuesday, 13-Dec-2016 20:00:37 EST permalink

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