Conversation:
Notices
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@nerthos Mod I'd like to see for Fallout: Something that makes the game actually good.
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@nerthos They're very average. But "once I manage to make them not crash constantly" is probably why having Obsidian make one was a bad idea. They are not good at making code that doesn't fold like a house of cards.
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@nerthos NV literally crashed so hard it ate my MBR when I played it for review, back in the day.
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@nerthos 3's characterization outside of "Dad" was pretty bad, but the DLCs were better. I don't know. I liked New Vegas' story better if I consider it in a bubble, but it doesn't feel like a "Fallout" story to me. The formula punishing a player for exploration I felt basically broke the basic premise of a modern Fallout game too. The whole idea is to explore…
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@nerthos Well, that's an example of ludonarrative dissonance that acts to the detriment of the story. The character's actions don't make sense within the context of the game world, so they stick out as irrational and stupid.
Still, one has to concede they can tell where the writing effort in 3 went. The side characters are _bad_.
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@nerthos Characters acting in a way that doesn't make sense for them within the confines of the fiction is a big way to instantly rip me out of any fictional work, be it video games, movies, comics, or whatever.
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@nerthos He's uh, very certain American black community. For lack of a better term.
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@nerthos The big problem for me with NV is that the organizations that I'm supposed care about all evoked my empathy like pictures of Andrew Lloyd Weber evoke animalistic lust. Which is to say not at all. In my NV character's position I would have just taken a place over myself and told everyone else to fuck off.
Maybe that's why FO4 had the settlement mechanic.
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@nerthos All I'll say (in an entirely politically incorrect way that will be called racist) is that for certain communities of blacks in America, this is entirely normal behaviour.
(It's why we have BLM after all)
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@gameragodzilla @nerthos Doesn't mean that it doesn't weaken the story a lot every time it's used though.
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@nerthos But it just highlights the lack of actual choice in how to deal with things you're given in these games. I will agree that New Vegas at least tries to present more options in this regard.
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@nerthos Oh yeah, seems like every place has some version of them, the point I was making is that while a stereotypical depiction, it's grounded in reality (something many people deny)
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@nerthos It really was begging for a proper management aspect, in having to deal with people trying to take over your new settlement or screw with it in and other ways.
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@nerthos God yes, and there is so much you can DO with this. Trust Bethesda games to be a kind of disappointing waste of potential though, I guess.
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@nerthos While Bethesda relies on mods way way too much, the modding potential is nonetheless what keeps all of their games afloat these days.
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@nerthos Doom used to have this, which is why I'm critical of SnapMap. As nice a tool SnapMap is (@gameragodzilla has made a p cool remake of the Doom Comic on it), its no replacement for the FULL SOURCE CODE what Doom 3, 2, etc have available. And we're not likely to get now, since they're published by Bethesda now.
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@nerthos Can't beat the full source code access Doom used to have. They're pretty much the only commercial game that did that, although they limited it to non-commercial use.
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@nerthos Doom had a lot of powerful tools for it that was the thing. I'm willing to concede that they were mostly made by the community, sure, but they existed. Bethesda originally saw the success of the Doom community with that kind of support, and offered their own tools, like the ESCK or whatever it was they called it I forget offhand.