Conversation:
Notices
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The one area Shadow Warrior 2 probably does edge Doom out though is probably Multiplayer. Doom MP is trash-tier. SW2 on the other hand, seems much better, even if it only has three models (which is dumb). I have fond memories of playing co op with dad back in the day. I should get Katie a copy so we can play maybe.
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@gameragodzilla I don't buy most of the enemy variety actually because they use the same mechanics, just another model, which is extremely lazy. The demon ladies and the DOLL robots for example are the exact same attacks with the exact same damage. That said, I enjoyed it, but it feels very copypastey in places (how many times do I have to go through the same leve…
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@gameragodzilla The thing with procedural generation in theory is that it allows you to have very different levels with a lot of variety, which is why the set pieces repeating annoyed me. You're basically ruining all the effort put into achieving the variety with the levels if you keep repeating whole-cloth set pieces.
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@gameragodzilla Its king of funny to me to have a proprer recording setup I almost never use anyways since gaming with a mute wife makes it super awkward even if I did voice chat with her since she can't exactly talk back.
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@gameragodzilla See the thing is though, you can do generation of plot important areas too, you just make the ROOM the encounter happens in the thing, and remember the rest. This is what most procgen games that have that do, Diablo for example since you're familiar with it, does this. Hell they could have easily made it so that the FIRST time you go to the level, i…
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@gameragodzilla Doom and Shadow Warrior 2 both had disappointing boss fights. I won't say they were terrible because I've seen way, way worse, but they were definitely disappointing.
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@gameragodzilla Doom's was disappointing because the hardest was the Cyberdemon and that's one of the first one. The Spider Mastermind I actually bugged out the first time I did it because I killed it way faster than you're supposed to.
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@gameragodzilla All I had to do for the guardians was circle strafe.
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@gameragodzilla It was more boring than challenging in that respect.
Strafe strafe strafe, charge gause, strafe strafe, shoot, repeat
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@gameragodzilla Yeah exactly. It also fit better with Doom's flow because of that, the whole game teaches you to keep moving, dodging, being fluid and that kind of thing. The Guardians fight slows everything the fuck down because of the bullshit shield of bullshit.